Listen to auralizations

Auralizations (or auralisations) are simulations of audio signals as would be heard in virtual room model, with its acoustics.

The first video showcases examples we have here in our website, and further below are videos showing how to set up your own auralizations in ODEON.

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Examples of auralization with ODEON

Listen to acoustics simulated in ODEON.

0:00 Intro
0:30 Examples in our website
1:18 ​Bayreuth Festival Theatre
2:35 ODEON Zip files
3:27 Hagia Sophia, byzantine church
4:44 Metro station, absorption comparison
5:34 Localization of handclaps
6:20 Outro

How to produce auralizations

Learn how to listen to the acoustics of your own room model.

0:00 Intro
1:03 Enabling auralisations
2:26 Auralisation interface
3:01 Anechoic recordings
3:39 Setting up an auralisation
5:13 Viewing binaural impulse response
6:05 Adjusting gain
7:26 Listening to the auralisation
8:06 Streaming convolution
10:11 Setting up a mix
12:30 Listening to a mix
13:16 Multi source/signal auralisation expert
14:16 Setting up an orchestral mix
16:48 Listening to an orchestral mix
17:50 Duplicating a mix
18:54 Pre-defined orchestral simulations
19:44 Outro

Moving a full orchestra to a new room

ODEON 17 introduces new features that, together, allow you to easily transfer a group of sources and an auralization mix associated to them into any other room. 

0:00 Intro
0:53 ODEON Zip Archives
3:29 Generating source descriptions
4:15 Exporting source/receiver script
5:03 Importing source/receiver script
6:27 Editing multiple sources
7:47 Adjusting source levels
8:53 Rotate/scale sources around reference
10:01 Measuring distances in the 3D View
10:36 Move to new reference point
11:01 Align relative to surfaces
11:52 Source orientation and directivity
12:35 Applying changes to sources
13:10 Defining the auralization mix
14:18 Pairing sources with signal files
15:23 Running and listening to the mix
16:02 Defining a partial orchestra
17:40 Summary of full procedure

Simulating a full section from a single recording

Using the AudioFX tool in ODEON you can make auralizations of a full violin section from just one audio source, sounding truly like different instruments and musicians. This video goes through the difference in sound with and without using the Audio FX tool, how you make one audio source into multiple, and how to set up a group of eg. violins based on the audio files made by the Audio FXs tool.

0:00​ Intro
0:20​ Comparing source setups
3:09​ Generating signals with AudioFX
5:26​ Defining multiple sources
8:08​ Defining jobs and asigning signals
10:08​ Pairing sources to signals with filenames
11:15​ Calculating the auralization mix
11:45​ Listening to auralization
12:12​ Adjusting playback level
 
 

Realistic crowd auralizations with a single speech audio

Simulating a realistic crowd typically requires several speech sources with varying pitch, spectrum, etc. But with ODEON’s AudioFX tool, you can take a single speech signal, and generate many speech signals with slightly varying characteristics. Then, you can select all of these files and ODEON will automatically set up a complex auralization with many sources. Auralizations and the AudioFX tool are a feature of the Auditorium and Combined editions of ODEON.

0:00 Introduction and example
1:11 Crowd simulation requirements
1:54 Using AudioFX to generate speech signals
4:56 Multi-source auralization requirements
5:50 Finding the multi source signal auralization expert
6:26 Scenario to simulate
7:01 Setting up speech sources
9:00 Running the calculations
10:13 Listening to the auralization
10:51 Looking at individual sources
12:08 Copying auralizations
12:56 Outro

Load, play, and analyze impulse responses

If you possess the WAV file of an impulse response, even if it was obtained from outside of ODEON, you can load it, derive the room acoustic parameters from it, and instantly produce auralizations. 

Skip to 8:22 to see how to produce auralizations with a loaded impulse response.