Listen to auralizations
Easy full-orchestral auralizations
Auralizations (or auralisations) are simulations of audio signals as would be heard in virtual room model, with its acoustics. In ODEON, auralizations can be set up and calculated easily, even for a full orchestra. Available in the Auditorium and Combined editions of ODEON Room Acoustics Software.
0:52 Auralization examples from our website
1:46 Enabling auralizations
2:11 Binaural impulse responses
2:33 Auralizations window
3:29 Auralization with included anechoic recordings
5:08 Adjusting auralization playback level
6:45 Listening to auralization
8:11 Streaming Convolution
9:55 Anechoic recordings packs from our website
11:45 Tabulating sources
13:04 Multi source/signal auralization expert
14:36 Listening to a complex auralization
Simulating a full section from a single recording
Using the AudioFX tool in ODEON you can make auralizations of a full violin section from just one audio source, sounding truly like different instruments and musicians. This video goes through the difference in sound with and without using the Audio FX tool, how you make one audio source into multiple, and how to set up a group of eg. violins based on the audio files made by the Audio FXs tool.
0:20 Comparing source setups
3:09 Generating signals with AudioFX
5:26 Defining multiple sources
8:08 Defining jobs and asigning signals
10:08 Pairing sources to signals with filenames
11:15 Calculating the auralization mix
11:45 Listening to auralization
12:12 Adjusting playback level
Realistic crowd auralizations with a single speech audio
Simulating a realistic crowd typically requires several speech sources with varying pitch, spectrum, etc. But with ODEON’s AudioFX tool, you can take a single speech signal, and generate many speech signals with slightly varying characteristics. Then, you can select all of these files and ODEON will automatically set up a complex auralization with many sources. Auralizations and the AudioFX tool are a feature of the Auditorium and Combined editions of ODEON.
0:00 Introduction and example
1:11 Crowd simulation requirements
1:54 Using AudioFX to generate speech signals
4:56 Multi-source auralization requirements
5:50 Finding the multi source signal auralization expert
6:26 Scenario to simulate
7:01 Setting up speech sources
9:00 Running the calculations
10:13 Listening to the auralization
10:51 Looking at individual sources
12:08 Copying auralizations
Load, play, and analyze impulse responses
If you possess the WAV file of an impulse response, even if it was obtained from outside of ODEON, you can load it, derive the room acoustic parameters from it, and instantly produce auralizations.
Skip to 6:18 to see how to produce auralizations with a loaded impulse response.