Listen to auralizations

Auralizations (or auralisations) are simulations of audio signals as would be heard in virtual room model, with its acoustics.

The first video showcases examples we have here in our website, and further below are videos showing how to set up your own auralizations in ODEON.

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Examples of auralization with ODEON

Listen to acoustics simulated in ODEON.

0:00 Intro
0:30 Examples in our website
1:18 ​Bayreuth Festival Theatre
2:35 ODEON Zip files
3:27 Hagia Sophia, byzantine church
4:44 Metro station, absorption comparison
5:34 Localization of handclaps
6:20 Outro

How to produce auralizations

Learn how to listen to the acoustics of your own room model.

0:00 Intro
1:03 Enabling auralizations
2:26 Auralization interface
3:01 Anechoic recordings
3:39 Setting up an auralization
4:30 Using your own anechoic recordings
5:59 Viewing binaural impulse response
6:56 Adjusting gain
8:05 Listening to the auralization
9:00 Streaming convolution
10:11 Setting up a mix
12:30 Adjusting mix level
13:16 Listening to a mix
14:02 Multi source/signal auralization expert
15:02 Setting up an orchestral mix
17:07 Listening to an orchestral mix
18:36 Duplicating a mix
19:36 Advanced auralizations
20:30 Outro

Soundscape App

ODEON 18 introduces the Soundscape App, a web app generated from your model, containing all your convolutions and mixes. You can switch between signals, sources, receivers, and material setups in real time. It can be shared to, and used by, people who don’t own ODEON, such as your clients.

0:00 Intro
1:10 Saving material lists in the archive
3:40 Selecting audio file format
4:24 Calculating the soundscape app
5:10 Soundscape app interface
6:08 Selecting mixes, sources, and receivers
7:46 Change signals without restarting
8:23 Selecting convolutions
9:13 Unavailable signals and receivers
10:15 Calculate only convolutions or mixes
10:34 Sharing the soundscape app
11:44 Soundscape app examples in our website
12:21 Outro

Moving a full orchestra to a new room

ODEON 17 introduces new features that, together, allow you to easily transfer a group of sources and an auralization mix associated to them into any other room. 

0:00 Intro
0:57 ODEON Zip Archives
3:33 Generating source descriptions
4:19 Exporting source/receiver script
5:07 Importing source/receiver script
6:31 Editing multiple sources
7:00 Rotating a group of sources
8:15 Measuring distances in the 3D View
8:50 Moving a group of sources
10:44 Defining the auralization mix
11:40 Pairing sources with signal files
12:49 Running and listening to the mix
13:27 Defining a partial orchestra
15:06 Summary of full procedure

360 auralization

Listen to auralizations where you can freely rotate your head.

0:00 Intro
0:50 Enabling 360 auralization
1:44 Adjusting output level
2:33 Listening to 360 auralization
3:33 360 auralization settings
4:21 Changing source/signal/receiver
5:59 Outro

Realistic crowd auralizations with a single speech audio

Simulating a realistic crowd typically requires several speech sources with varying pitch, spectrum, etc. But with ODEON’s AudioFX tool, you can take a single speech signal, and generate many speech signals with slightly varying characteristics. Then, you can select all of these files and ODEON will automatically set up a complex auralization with many sources. Auralizations and the AudioFX tool are a feature of the Auditorium and Combined editions of ODEON.

0:00 Introduction and example
1:11 Crowd simulation requirements
1:54 Using AudioFX to generate speech signals
4:56 Multi-source auralization requirements
5:50 Finding the multi source signal auralization expert
6:26 Scenario to simulate
7:01 Setting up speech sources
9:00 Running the calculations
10:13 Listening to the auralization
10:51 Looking at individual sources
12:08 Copying auralizations
12:56 Outro

Simulating a full section from a single recording

Using the AudioFX tool in ODEON you can make auralizations of a full violin section from just one audio source, sounding truly like different instruments and musicians. This video goes through the difference in sound with and without using the Audio FX tool, how you make one audio source into multiple, and how to set up a group of eg. violins based on the audio files made by the Audio FXs tool.

0:00​ Intro
0:20​ Comparing source setups
3:09​ Generating signals with AudioFX
5:26​ Defining multiple sources
8:08​ Defining jobs and asigning signals
10:08​ Pairing sources to signals with filenames
11:15​ Calculating the auralization mix
11:45​ Listening to auralization
12:12​ Adjusting playback level