Listen to auralisations
Easy full-orchestral auralisations
Auralisations (or auralizations) are simulations of audio signals as would be heard in virtual room model, with its acoustics. In ODEON, auralisations can be set up and calculated easily, even for a full orchestra. Available in the Auditorium and Combined editions of ODEON Room Acoustics Software.
0:52 Auralisation examples from our website
1:46 Enabling auralisations
2:11 Binaural impulse responses
2:33 Auralisations window
3:29 Auralisation with included anechoic recordings
5:08 Adjusting auralisation playback level
6:45 Listening to auralisation
8:11 Streaming Convolution
9:55 Anechoic recordings packs from our website
11:45 Tabulating sources
13:04 Multi source/signal auralisation expert
14:36 Listening to a complex auralisation
Simulating a full section from a single recording
Using the AudioFX tool in ODEON you can make auralisations of a full violin section from just one audio source, sounding truly like different instruments and musicians. This video goes through the difference in sound with and without using the Audio FX tool, how you make one audio source into multiple, and how to set up a group of eg. violins based on the audio files made by the Audio FXs tool.
0:20 Comparing source setups
3:09 Generating signals with AudioFX
5:26 Defining multiple sources
8:08 Defining jobs and asigning signals
10:08 Pairing sources to signals with filenames
11:15 Calculating the auralisation mix
11:45 Listening to auralisation
12:12 Adjusting playback level
Realistic crowd auralisations with a single speech audio
Simulating a realistic crowd typically requires several speech sources with varying pitch, spectrum, etc. But with ODEON’s AudioFX tool, you can take a single speech signal, and generate many speech signals with slightly varying characteristics. Then, you can select all of these files and ODEON will automatically set up a complex auralisation with many sources. Auralisations and the AudioFX tool are a feature of the Auditorium and Combined editions of ODEON.
0:00 Introduction and example
1:11 Crowd simulation requirements
1:54 Using AudioFX to generate speech signals
4:56 Multi-source auralisation requirements
5:50 Finding the multi source signal auralisation expert
6:26 Scenario to simulate
7:01 Setting up speech sources
9:00 Running the calculations
10:13 Listening to the auralisation
10:51 Looking at individual sources
12:08 Copying auralisations
Load, play, and analyse impulse responses
If you possess the WAV file of an impulse response, even if it was obtained from outside of ODEON, you can load it, derive the room acoustic parameters from it, and instantly produce auralisations.
Skip to 6:18 to see how to produce auralisations with a loaded impulse response.